Last time we took a quick look at how to set up the Windows-hosted (NT32) UEFI environment provided by the EDK. The NT32 environment is very useful for debugging UEFI applications which aren't tied to specific hardware devices. So this week, I'll show how to add on debugging support.
This article assumes that you have already loaded the Visual Studio project to build the EDK's NT32 platform in C:\EDK as described previously.
1. Select the NT32 project in the Solution Explorer.
2. Select Project|Properties
3. In the "NT32 Properties Pages" select "Debugging"
4. Select "Command" and enter "SecMain.exe".
5. Select "Working Directory" and enter "c:\edk\sample\platform\nt32\uefi\ia32".
6. Select "Environment" and select the ...
7. An editor will pop up. In the editor box, enter the following and the click "OK". These are environment variables which govern how the emulator works, how much memory it uses, what virtual devices it has access to, etc. We will discuss these more in the next article.
EFI_WIN_NT_PHYSICAL_DISKS=a:RW;2880;512!g:RW;262144;512
EFI_WIN_NT_VIRTUAL_DISKS=FW;40960;512
EFI_WIN_NT_SERIAL_PORT=COM1!COM2
EFI_WIN_NT_GOP=Graphics Output Window 1!Graphics Output Window 2
EFI_WIN_NT_UGA=UGA Window 1!UGA Window 2
EFI_FIRMWARE_VOLUMES=..\Fv\FvRecovery.fd
EFI_WIN_NT_FILE_SYSTEM=.!%EDK_SOURCE%\Other\Maintained\Application\UefiShell\bin\ia32\Apps
EFI_MEMORY_SIZE=64!64
EFI_BOOT_MODE=1
EFI_WIN_NT_CPU_MODEL=Intel(R) Processor Model
EFI_WIN_NT_CPU_SPEED=3000
8. Click "OK"
Debugging
Now you are ready to actually debug. Press F5 (or select Debug|Start Debugging). It will always ask you if you want to rebuild the project, since we havne't added any source files which Visual Studio can use to determine if the project source has been changed. For now, choose Yes and then you will see the program begin to execute normally.
You can halt the execution of the emulated UEFI environment at any time by selecting Debug|Break All. Then you can set some breakpoints on a specific function using Debug|New Breakpoint|Break At Function and type in the function name. You can force a breakpoint by inserting a __debugbreak() into your code.
As the code executes you will notice that the Visual Studio window talks about various DLLs being loaded. The Windows-hosted environment actually loads your UEFI drivers and applications as DLLs (look in C:\Edk\Sample\Platform\Nt32\Uefi\Ia32). The actual main program is called SecMain.exe.
Conclusion
So now we're debugging. But what else can we do with the Windows-hosted (NT32) environment? Next time we'll look at how the environment can be configured.
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2 comments:
Hi Tim,
I am developing UEFI network driver. I am using DUET package. Is it possible to get the debug string that I get while loading to a remote screen either through Serial (or) USB? Is it only possible only when I buy some extra HW?
Thanks,
~Siva
I was trying it with Visual Studio 2005, but it keeps telling me MSDIA80.DLL can not be loaded. I can not figure out what is the problem.
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